15-17th November, 2024
中国・深圳
SHENZHEN, CHINA
CUHK-Shenzhen Research Institute and CG Global Entertainment Ltd, together with our academic and technology partners, will hold the 2024 International Artificial Intelligence and Creativity Conference (IAICC) in China this coming November.
Venue: Shenzhen Research Institute (SZRI)
Wholly owned by CUHK, SZRI serves as an extension of the University's research initiatives in Shenzhen, providing a pivotal base for its staff members to conduct research, development, training, and technology transfer in the Mainland. The infrastructure, a 9-storey building with a gross floor area of 25,000 square meters, was completed in 2011. It is well equipped with lecture theatres, training classrooms, research laboratories, and start-up incubation areas for supporting scientific research, talent cultivation, industry-academic-research collaboration, and technology transfer activities.
Address: No.10, 2nd Yuexing Road, Nanshan, Shenzhen, Guangdong Province, PRC.
Postcode: 518057
Tel: (86) 0755-86920050
Objectives of the IAICC
- The conference aims to bring cutting-edge artificial intelligence and creative technologies directly to industry professionals, highlighting transformative tools and methodologies that are shaping the future.
- This event serves as a dynamic forum for professionals from the creative industries to converge, share, and exchange a wealth of information, creative works, and innovative ideas, fostering a collaborative ecosystem.
- The creative industry is experiencing significant growth and recognition on both regional and global scales. Especially countries in Asia, like China, Japan, South Korea, India, and Singapore have emerged as major creative hubs, contributing to sectors such as design, animation, gaming, film, advertising, and more.
- The rising Demand for Al Integration In the Creatlve Industries
With the proliferation of Al technologies, the creative industries are increasingly recognizing the potential of Al to enhance their processes and outcomes. The conference offers a platform to explore and understand the various Al tools and techniques that can be applied in the creative context. By showcasing case studies and success stories, participants gain insights into how Al can be effectively integrated into their creative practices. - Addressing Challenges and Opportunitles In the global Creative Industries
The creative industry faces distinct challenges and opportunities. These may include language diversity, market dynamics, unique aesthetic preferences, and varying levels of technological infrastructure across different countries. The conference takes into account these regional considerations and offers insights, strategies, and practical knowledge to help participants address specific challenges and leverage opportunities for Al integration in their respective global markets.
Conference Venue:
Shenzhen, the Heart of Innovation in China
Technological Hub
Shenzhen is renowned as a major technological hub in China and globally. It is home to numerous tech companies, startups, and innovation centers, making it an ideal location to explore the intersection of AI and creativity. The city's thriving tech ecosystem provides a conducive environment for hosting an event focused on AI in the creative industry.
Creative Industry Growth
Shenzhen has experienced remarkable growth in its creative industry, including sectors such as design, animation, gaming, and digital media. The city has a vibrant creative community, attracting talented professionals, artists, and entrepreneurs. Hosting the event in Shenzhen allows attendees to engage with and learn from the experiences of individuals and organizations at the forefront of creative industry transformation.
Global Economic Influence
Shenzhen's economic influence extends beyond China. The city has emerged as a global player, with a strong presence in international markets. By hosting the event in Shenzhen, you can attract participants and sponsors from both domestic and international backgrounds, fostering a diverse and globally relevant event.
COO of Blender,
Producer & GM of Blender Studio
Director of The Lion King (1994), Stuart Little (1999) and The Forbidden Kingdom (2008)
Co-founder of Digital Domain, Former GM of Industrial Light and Magic, Member of Academy of Motion Picture Arts and Sciences
Professor in the Department of Computer Science,
Director of the Basic Research Center of the Institute of Artificial Intelligence at Tsinghua University,
IEEE Fellow
Keynote Speakers
(In no particular order)
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