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2025

IAICC

11 - 14 December, 2025
2025年12月11-14日

Creative & Tech Creative & Tech

The purpose of the International Artificial Intelligence and Creativity Conference

IAICC 2024
IAICC 2024
  • The conference aims to directly showcase cutting-edge artificial intelligence and creative technologies to industry professionals, highlighting the transformative tools and methods that are shaping the future.
  • This event is a dynamic forum where creative industry professionals gather to share and exchange a wealth of information, creative works, and innovative ideas. It fosters the development of a collaborative ecosystem that promotes positive interactions.
  • The importance of Asia's creative industries is increasing daily:
    The significance and scale of Asia's creative industries have experienced remarkable growth both regionally and globally. Countries and regions such as China, Japan, South Korea, India, and Singapore have become major creative hubs, contributing to industries like design, animation, gaming, film, and advertising. The IAICC acknowledges the importance of the creative industries in Asia and offers tailored content to address the specific needs and challenges faced by professionals in the region.
  • The growing demand for AI integration in Asia's creative industries:
    As AI technology becomes more widespread, Asia's creative industries are increasingly recognizing the potential of AI to improve processes and outcomes. The IAICC provides a platform to explore and learn about various AI tools and technologies applicable in the Asian context. By showcasing region-specific case studies and success stories, participants gain deeper insights into how to effectively integrate AI into their creative projects.
  • Addressing the challenges and opportunities of Asia’s creative industries:
    Asia’s creative industries face distinct challenges and opportunities. These may include linguistic diversity, market dynamics, unique aesthetic preferences, and varying levels of technological infrastructure across countries and regions. The IAICC conference takes these regional factors into account and provides insights, strategies, and practical knowledge to help participants tackle specific challenges and capitalize on opportunities for AI integration in their respective Asian markets.

Why choose the Greater Bay Area of ​​China as the venue for IAICC?

Professionalism

Through demonstrations and hands-on activities, IAICC attendees will have the opportunity to explore the capabilities of various tools, such as ChatGPT for creative content generation, Midjourney and Stable Diffusion for AI-assisted design, Blender for 3D modeling and animation, Krita and Inkscape for digital art, Natron for visual effects, Audacity for audio editing, GIMP for image editing, Kdenlive and Shotcut for video editing, Godot for game development, and deep learning and machine learning tools for AI research and implementation.

Accuracy

IAICC provides a platform for researchers and organizations to showcase their latest discoveries, methods, and AI-driven solutions across various creative fields, including art, design, music, literature, games, and film. It enables attendees to network, connect, and collaborate with like-minded professionals, fostering new partnerships and opportunities for future research, projects, and initiatives.

Internationalization

IAICC brings together experts, researchers, practitioners, and enthusiasts from around the world to share their insights, experiences, and progress in the fields of AI and creativity. It promotes interdisciplinary collaboration and encourages participants to explore innovative ideas and methods. It examines the impact of AI on creative processes, industries, and global society. It discusses the challenges and opportunities of integrating AI with human creativity, as well as the potential of AI and enhanced creativity.

AI

主题演讲嘉宾

(排名不分先后)

Francesco Siddi
Francesco Siddi

Blender 首席运营官、
Blender Studio 总经理兼制作人

梁定邦博士
梁定邦博士

曾任中国证券监督管理委员会首席顾问、前香港中文大学校董

梁定雄
梁定雄

深圳大学 IDMT 创始人

肖勇
肖勇

中国卡通艺术委员会常务委员、中国电影电视技术学会电影高新技术专业委员会委员、广东省动漫行业协会副秘书长

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